<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Marcomm.info &#187; IAB</title>
	<atom:link href="http://marcomm.info/blog/tag/iab/feed/" rel="self" type="application/rss+xml" />
	<link>http://marcomm.info/blog</link>
	<description>#KM #semantic #communication #trend #advertising #marketing</description>
	<lastBuildDate>Thu, 29 Jul 2010 04:45:11 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>In-game advertising measurement guidelines / Standard per la pubblicità nei giochi elettronici</title>
		<link>http://marcomm.info/blog/2009/06/in-game-advertising-measurement-guidelines-standard-per-la-pubblicita-nei-giochi-elettronici/</link>
		<comments>http://marcomm.info/blog/2009/06/in-game-advertising-measurement-guidelines-standard-per-la-pubblicita-nei-giochi-elettronici/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 13:42:34 +0000</pubDate>
		<dc:creator>Mario Soavi</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[IAB]]></category>

		<guid isPermaLink="false">http://marcomm.info/blog/2009/06/17/in-game-advertising-measurement-guidelines-standard-per-la-pubblicita-nei-giochi-elettronici/</guid>
		<description><![CDATA[



]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fmarcomm.info%252Fblog%252F2009%252F06%252Fin-game-advertising-measurement-guidelines-standard-per-la-pubblicita-nei-giochi-elettronici%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22In-game%20advertising%20measurement%20guidelines%20%2F%20Standard%20per%20la%20pubblicit%C3%A0%20nei%20giochi%20elettronici%22%20%7D);"></div>
<p><a href="http://www.iab.net/media/file/ingame-guidelines-public.pdf"><img src="http://marcomm.info/blog/wp-content/uploads/2009/06/igam.jpg" alt="igam.jpg" /></a></p>

]]></content:encoded>
			<wfw:commentRss>http://marcomm.info/blog/2009/06/in-game-advertising-measurement-guidelines-standard-per-la-pubblicita-nei-giochi-elettronici/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IAB issues email data management best practices / IAB definisce best practices per la gestione dei dati per email</title>
		<link>http://marcomm.info/blog/2008/09/iab-issues-email-data-management-best-practices-iab-definisce-best-practices-per-la-gestione-dei-dati-per-email/</link>
		<comments>http://marcomm.info/blog/2008/09/iab-issues-email-data-management-best-practices-iab-definisce-best-practices-per-la-gestione-dei-dati-per-email/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:06:54 +0000</pubDate>
		<dc:creator>Mario Soavi</dc:creator>
				<category><![CDATA[Webadv]]></category>
		<category><![CDATA[IAB]]></category>

		<guid isPermaLink="false">http://marcomm.info/blog/2008/09/18/iab-issues-email-data-management-best-practices-iab-definisce-best-practices-per-la-gestione-dei-dati-per-email/</guid>
		<description><![CDATA[

http://www.iab.net/emaildata
A document with a series of far-reaching privacy and data security recommendations intended for publishers, marketers and service providers.
Un documento con una serie di raccomandazioni dulla privacy e sulla preservazione dei dati, difficile da raggiungere per editori, pubblicitari e fornitori di servizi.

]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fmarcomm.info%252Fblog%252F2008%252F09%252Fiab-issues-email-data-management-best-practices-iab-definisce-best-practices-per-la-gestione-dei-dati-per-email%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22IAB%20issues%20email%20data%20management%20best%20practices%20%2F%20IAB%20definisce%20best%20practices%20per%20la%20gestione%20dei%20dati%20per%20email%22%20%7D);"></div>
<p><a href="http://www.iab.net/emaildata">http://www.iab.net/emaildata</a></p>
<p>A document with a series of far-reaching privacy and data security recommendations intended for publishers, marketers and service providers.</p>
<p>Un documento con una serie di raccomandazioni dulla privacy e sulla preservazione dei dati, difficile da raggiungere per editori, pubblicitari e fornitori di servizi.</p>

]]></content:encoded>
			<wfw:commentRss>http://marcomm.info/blog/2008/09/iab-issues-email-data-management-best-practices-iab-definisce-best-practices-per-la-gestione-dei-dati-per-email/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lego&#8217;s latest brick trick: a virtual world / L&#8217;ultima magia di mattoni Lego: un mondo virtuale</title>
		<link>http://marcomm.info/blog/2008/05/legos-latest-brick-trick-a-virtual-world/</link>
		<comments>http://marcomm.info/blog/2008/05/legos-latest-brick-trick-a-virtual-world/#comments</comments>
		<pubDate>Fri, 02 May 2008 00:42:41 +0000</pubDate>
		<dc:creator>Mario Soavi</dc:creator>
				<category><![CDATA[Site]]></category>
		<category><![CDATA[IAB]]></category>

		<guid isPermaLink="false">http://marcomm.info/blog/2008/05/02/legos-latest-brick-trick-a-virtual-world/</guid>
		<description><![CDATA[


http://universe.lego.com
&#8220;Lego Universe,&#8221; a virtual world for fans of the ubiquitous toy, as a massively multiplayer online game.
&#8220;Lego Universe&#8221;, un mondo virtuale per amanti del famoso gioco, un gioco online per massa di giocatori contemporanei.

]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fmarcomm.info%252Fblog%252F2008%252F05%252Flegos-latest-brick-trick-a-virtual-world%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22Lego%26%238217%3Bs%20latest%20brick%20trick%3A%20a%20virtual%20world%20%2F%20L%26%238217%3Bultima%20magia%20di%20mattoni%20Lego%3A%20un%20mondo%20virtuale%22%20%7D);"></div>
<p><img src="http://marcomm.info/blog/wp-content/uploads/2008/05/pic05cb41c8-106f-4a37-b0ca-4be34183c97d.jpg" alt="pic05cb41c8-106f-4a37-b0ca-4be34183c97d.jpg" /></p>
<p><a href="http://universe.lego.com/">http://universe.lego.com</a></p>
<p>&#8220;Lego Universe,&#8221; a virtual world for fans of the ubiquitous toy, as a massively multiplayer online game.</p>
<p>&#8220;Lego Universe&#8221;, un mondo virtuale per amanti del famoso gioco, un gioco online per massa di giocatori contemporanei.</p>

]]></content:encoded>
			<wfw:commentRss>http://marcomm.info/blog/2008/05/legos-latest-brick-trick-a-virtual-world/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rich media measurement guidelines by IAB / Direttive dello IAB sulla misurazione dei media complessi</title>
		<link>http://marcomm.info/blog/2007/12/rich-media-measurement-guidelines-by-iab-direttive-dello-iab-sulla-misurazione-dei-media-complessi/</link>
		<comments>http://marcomm.info/blog/2007/12/rich-media-measurement-guidelines-by-iab-direttive-dello-iab-sulla-misurazione-dei-media-complessi/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 21:38:22 +0000</pubDate>
		<dc:creator>Mario Soavi</dc:creator>
				<category><![CDATA[Webadv]]></category>
		<category><![CDATA[IAB]]></category>

		<guid isPermaLink="false">http://marcomm.info/blog/2007/12/21/rich-media-measurement-guidelines-by-iab-direttive-dello-iab-sulla-misurazione-dei-media-complessi/</guid>
		<description><![CDATA[

http://www.iab.net/iab_products_and_industry_services/1421/1443/Rich_Media_Measurement

]]></description>
			<content:encoded><![CDATA[
<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fmarcomm.info%252Fblog%252F2007%252F12%252Frich-media-measurement-guidelines-by-iab-direttive-dello-iab-sulla-misurazione-dei-media-complessi%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22Rich%20media%20measurement%20guidelines%20by%20IAB%20%2F%20Direttive%20dello%20IAB%20sulla%20misurazione%20dei%20media%20complessi%22%20%7D);"></div>
<p><a href="http://www.iab.net/iab_products_and_industry_services/1421/1443/Rich_Media_Measurement">http://www.iab.net/iab_products_and_industry_services/1421/1443/Rich_Media_Measurement</a></p>

]]></content:encoded>
			<wfw:commentRss>http://marcomm.info/blog/2007/12/rich-media-measurement-guidelines-by-iab-direttive-dello-iab-sulla-misurazione-dei-media-complessi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
